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Our Gameplay Rules are designed with cross-gaming in mind. Our system allows many diverse styles of foam weaponry to be employed, such as modded blasters, medieval boffer weapons, and high-end 3d-printed stuff, all while remaining balanced, fun, and family-friendly.
Version 6 (March 2025) (Changelog)

The Non-negotiables 

  • Rule #1: Don’t be a jerk

Eye-protection must be worn. No exceptions!

All blasters must have orange tips. No exceptions!
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No realistic paint jobs. No Firearm Replicas. Blasters which are mostly-black or which closely resemble a real firearm are not allowed.

No Lasers. (Holographic reflex sights are still allowed.)

All Equipment Must Be Available For Inspection. Boffers must be inspected at every game.
​
​We are not childcare. All children under-18 must be accompanied by parent or legal guardian.

Clean-up Participation Required. Everyone must help cleanup darts at the end of the day.

Core Rules of Combat:

  • One Hit And You're Out! A single hit from a projectile or boffer tags you out.
    • ​​​You are hit if you or something you are wearing/carrying stops a dart from moving through the air, or alters its course.
  • Weapon Hits...
    • Weapons & Shields you hold in your hands block hits from boffer weapons and from any projectile smaller than a NERF Mega-dart.
    • Hits from "Medium Projectiles" and "Throwables" do count (see "Medium" and "Throwables", below). ​

When You are Tagged Out...

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  • You should hold your hand or weapon above your head to show others you are out-of-game.​
  • Return to your team's respawn point promptly.

"Light" Projectiles

All projectiles smaller-than a NERF Mega-Dart, are "Light".​​
Light Projectiles are blocked by any weapons or shields which you hold in your hands. 
Examples of Light projectiles:
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Half darts
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most Nerf and Buzzbee darts
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Vortex discs
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Rival balls
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BoomCo Darts
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NERF Ultra-darts

BANNED Darts:
  • All Nerf Hyper balls are banned, due to their small size. (see image)
  • Any dart whose tip does not squish or seems hard. Includes full vinyl jacket (FVJ) and homemade tips composed of non-compressible materials.
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"Medium" Projectiles

All projectiles equal-or-larger-than a NERF Mega-Dart, are "Medium".
Hits from Medium Projectiles will tag you out, even when they only hit your shield or weapon.

Starting this season!
"
Large" projectiles no longer have special rules and count as a medium projectile tag.
Personal Titan launchers and rockets are not be allowed to be used during game modes that use them as objectives.
  • All throwable weapons are "Medium".
  • All NERF Arrows are "Medium".​
​Examples of Medium projectiles:
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NERF Mega-darts

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NERF Arrows
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Oldskool NERF Arrows
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Foam large-ball launchers
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Koosh-Ball launchers
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Mega-XL darts
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All "throwables" are Medium Projectiles
​ (see next section)

Nerf Demolisher Rockets                                                Titan Rockets                Ultimator/maximizer Rockets                                Buzzbee Rockets  

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Throwable Weapons

Throwable weapons are foam weapons which score hits when thrown or tossed at an opponent. 
  • Throwable weapons count as Medium Projectiles (because they are larger than a NERF Mega-dart)
  • Anyone may use any number of Throwable weapons.​
  • Throwable weapons must be thrown in order to score a hit on an opponent. 
    • (it must leave your hand and travel through the air)
  • When thrown: Throwable Weapons score a hit from any portion of the weapon.
    • Bounces count.
​
Construction Requirements
  • Throwable weapons cannot contain a core of any kind.
  • Must be made entirely out of foam.
  • May be  skinned with cloth, or plastidip, or a single layer of duct tape, or left bare. 
 
 Koosh Balls
  • Koosh balls are throwable weapons.
 
Toy Foam Balls
  • Any toy ball made entirely out of low or medium-density foam such as Koosh, Nerf, etc., may be used as a throwable weapon.  
Cross-Gaming:​ "Sock Grenades" from Goucher-style HvZ games are allowed.
​

Cross-Gaming:​ Amtgard throwables such as ''Light-Thrown'', ''Heavy-Thrown'', ''spell balls'' and ''foam Rocks'' are allowed. 
Amtgard "javelins" and "arrows" are not allowed because they contain solid cores.
No Throwing Darts
  • Nerf darts, Bazooka Missiles, etc., are not throwable weapons, and must be launched from a blaster!
Throwable weapon examples:
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a homemade foam projectile with no core
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a koosh ball
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a commercially-made toy foam ball,​ made of medium-density foam
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commercially-made toy foam balls​ made of low-density foam
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foam stress-balls

Shields

  • Anyone may use any number of Shields.
  • No hitting other players with your shield.
  • There are two types of shield: Large and Small (see below).
Large Shields
​What Counts: All home-made shields are Large. 
  • ​Maximum shield size: 1,152 square inches (8 square feet).
  • Shield-edges must have at least 3/8'' of foam padding.​
  • Constructed Shields must not contain sharp points or edges.
  • Weapon Limitation – If you use a Large Shield: your choices for offensive weapons are limited to Boffer Melee Weapons and Shield-legal Blasters* (see below).
    • Shield Legal blasters are any physical size, 12 darts or less, no removable mags. Can fire any size projectile.
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Small Shields
​What Counts: Any Hasbro product with the word “Shield” in its official product name is a Small.​ (NERF is a Hasbro product-line)
  • No Limitation: Doesn't limit your weapon choices.
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Cross-Gaming:​ Any shield built to the specifications for Amtgard; Belegarth; or Evergreen, will pass inspection at PaNNC games. ​

*Definition of a Shield-legal Blaster:

​In order to be used with a homemade shield, a blaster must meet all of these requirements:
  • Ammo Capacity: 12 rounds or less.
  • No removable magazines. Cylinders or magstrike/nailbiter styled clips are legal for shield use, must still meet the 12 darts or less requirement.


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Boffer Weapons

Boffer weapons are hand-held items such as foam-swords and axes.
  • Anyone may use any number of Boffer weapons
  • No Throwing: any weapon containing rigid core cannot be thrown at other players.
  • No hits to the head or neck​ with any weapon containing a rigid core.
  • There are two types of Boffer Weapon: Homemade and Commercially Made (see below).
Homemade Boffers
Minimum Padding Requirements
  • Striking-surfaces must have at least 3/4'' of foam over the weapon core.
  • Non-striking-surfaces must have at least 3/8'' of foam padding. 
  • Two Inch Stab Tips: Foam must extend at least two inches past the end of the core on at least one end of the weapon.
    • Weapons may have up to one "pommel", which must have a minimum of 1-inch of foam extending past the tip of the core. Pommels cannot be used to strike or stab opponents.
  • Un-padded hand-space: Weapons may have a reasonable section of unpadded handspace. Please keep it to a minimum. 
Weapon Cores:
  • The best materials to use are kite spar, fiberglass, fire-hardened-bamboo, bandshoppe-pole, or carbon/graphite rods (such as from non-metallic golf clubs).
  • PVC and CPVC piping may also be used as weapon cores.
  • Metal and wooden cores are not acceptable and will never be allowed. 
Covering/Skinning
  • Homemade boffers may be skinned with duct tape, plastidip, or cloth. They may also be left uncovered (bare foam).
Commercially-made Boffers
''​Commercially-made boffers'' are foam boffer weapons made by a commercial toy company, or by a professionally licensed LARP equipment company such as Hasbro/NERF, Calimacil, etc. 

No Stabbing: ​All commercially-produced weapons are slash-only and cannot be used to stab with, 
Examples of game-legal commercially-made boffer weapons:
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assorted NERF foam weapons. 
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Example LARP sword from Calimacil, demonstrating soft foam tip
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NERF ''Marauder'' sword
Cross-Gaming:​ Any boffer weapon built to Amtgard, Belegarth, or Evergreen specifications will pass inspection at PaNNC games. 
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