Our Gameplay Rules are designed with cross-gaming in mind. Our system allows many diverse styles of foam weaponry to be employed, such as modded blasters, medieval boffer weapons, and high-end 3d-printed stuff, all while remaining balanced, fun, and family-friendly.
Version 4.0 (Changelog)
No realistic paint jobs. Blasters painted all black or which closely resemble a real firearm are not allowed.
Equipment Must Be Inspected. All equipment (boffers, blasters, shields, throwables, etc) must be re-inspected at every event before it is allowed on the field!
We are not childcare. All children under-18 must be accompanied by parent or guardian.
Clean-up Participation Required. Everyone must help cleanup darts at the end of the day.
Equipment Must Be Inspected. All equipment (boffers, blasters, shields, throwables, etc) must be re-inspected at every event before it is allowed on the field!
We are not childcare. All children under-18 must be accompanied by parent or guardian.
Clean-up Participation Required. Everyone must help cleanup darts at the end of the day.
Rules of Combat:
- One Hit And You're Out! A single hit from a projectile or boffer tags you out.
- You are hit if you or something you are wearing/carrying stops a dart from moving through the air, or alters its course.
- Weapon Hits...
- Weapons & Shields you hold in your hands block hits from boffer weapons and from any projectile smaller than a NERF Mega-dart.
- Hits from NERF Mega-darts, and anything larger than a NERF Mega-dart do count (see "Heavy Projectiles" and "Bazookas", below).
- Bazooka projectiles destroy anything - shield or weapon - they hit.
- Items destroyed by Bazooka projectiles cannot be used for the rest of the game - even after you respawn.
- Only after the current game ends; we re-pick teams; and we begin a totally new game, may items destroyed in the previous game be used again.
Normal Projectiles are blocked by weapons or shields you hold in your hands.
- All projectiles smaller-than a NERF Mega-Dart, are "Normal".
Examples of Normal projectiles:
BANNED Darts:
Any dart whose tip does not squish or seems hard. Includes full vinyl jacket (FVJ) and homemade tips composed of non-compressible materials.
Any dart whose tip does not squish or seems hard. Includes full vinyl jacket (FVJ) and homemade tips composed of non-compressible materials.
Hits from Heavy Projectiles will tag you out, even when they only hit your shield or weapon.
- All projectiles equal-or-larger-than a NERF Mega-Dart, are "Heavy".
- All throwable weapons are "Heavy".
- All NERF Arrows are "Heavy".
Examples of Heavy projectiles:
Throwable Weapons
Throwable weapons are foam weapons which score hits when thrown or tossed at an opponent.
Construction Requirements
Koosh Balls
Toy Foam Balls
- Anyone may use any number of Throwable weapons.
- Throwable weapons count as Heavy Projectiles (because they are larger than a NERF Mega-dart)
- Throwable weapons must be thrown in order to score a hit on an opponent.
- (it must leave your hand and travel through the air)
- When thrown: Throwable Weapons score a hit from any portion of the weapon.
- Bounces count.
Construction Requirements
- Throwable weapons cannot contain a core of any kind.
- Must be made entirely out of foam.
- May be skinned with cloth, or plastidip, or a single layer of duct tape, or left bare.
Koosh Balls
- Koosh balls are throwable weapons.
Toy Foam Balls
- Any toy ball made entirely out of low or medium-density foam and produced by a toy company such as Koosh, Nerf, etc., may be used as a throwable weapon.
Cross-Gaming: "Sock Grenades" from Goucher-style HvZ games are allowed.
Cross-Gaming: Amtgard throwables such as ''Light-Thrown'', ''Heavy-Thrown'', ''spell balls'' and ''foam Rocks'' are allowed.
Amtgard "javelins" and "arrows" are not allowed because they contain solid cores.
No Throwing Darts
- Nerf darts, Bazooka Missiles, etc., are not throwable weapons, and must be launched from a blaster!
Throwable weapon examples:
Hits from Bazookas Destroy any weapon or shield they hit -AND- tags you out, even when they only hit your shield or weapon.
- Bazookas are very large, inaccurate, and short range projectiles; with very slow rates of fire; and long/complicated reloads.
|
Do you have something new? Read the standards PaNNC uses to judge whether a new blaster qualifies as a "Bazooka".
|
Examples of Bazookas:
Example MegaRocket:
MegaRockets are 6-foot-long inflatable missiles.
- MegaRockets are the only hand-throwable Bazooka projectiles in the game.
- To score a hit: it must be thrown (it must leave your hand and travel through the air).
Shields
- Anyone may use any number of Shields.
- No hitting other players with your shield.
- There are two types of shield: Large and Small (see below).
Large Shields
What Counts: All home-made shields are Large.
|
Small Shields
What Counts: Any Hasbro product with the word “Shield” in its official product name is a Small. (NERF is a Hasbro product-line)
|
Cross-Gaming: Any shield built to the specifications for Amtgard; Belegarth; or Evergreen, will pass inspection at PaNNC games.
Boffer WeaponsBoffer weapons are hand-held items such as foam-swords and axes.
|
no hits to the head, neck, or hands
|
Homemade Boffers
Minimum Padding Requirements
Weapon Cores:
Covering/Skinning
|
Commercially-made Boffers
''Commercially-made boffers'' are foam boffer weapons made by a commercial toy company, or by a professionally licensed LARP equipment company such as Hasbro/NERF, Calimacil, etc.
No Stabbing: All commercially-produced weapons are slash-only and cannot be used to stab with, Examples of game-legal commercially-made boffer weapons:
NERF ''Marauder'' sword
|
Cross-Gaming: Any boffer weapon built to Amtgard, Belegarth, or Evergreen specifications will pass inspection at PaNNC games.
Bayonets
A Bayonet is a boffer weapon which can attach to a blaster via the standard NERF barrel attachment-point.
- Bayonets must conform to PaNNC rules for homemade boffers:
- (All striking surfaces must be padded with at least 3/4'' of foam.)
- (Any non-striking-surfaces must have a minimum of 3/8'' foam padding.)
- (Weapon tip must have a minimum of 2" of foam extending past the end of the weapon's rigid core.)
- No unpadded hand-space: the only areas which are permitted to be un-padded, are the areas immediately around the barrel attachment-point.
Bayonet examples:
Bayonet on a Recon
|
Bayonet on a Rayven, as seen on Youtube...
|
Bayonet on a Stryfe
|
Combo-Weapons
Combo-Weapons consist of two different kinds of weapon permanently combined into a single item.
There are three styles of Combo-weapon:
There are three styles of Combo-weapon:
- Gunblade (blaster + homemade boffer weapon)
- Shieldgun (blaster + homemade shield)
- Madu (homemade boffer weapon + homemade shield)
- When hit by a bazooka, an entire combo-weapon is destroyed.
- The blaster portion of Gunblades and Shieldguns must be foam-padded as much as possible without obstructing the blaster's ability to prime & reload. A good rule of thumb: at least 95% of the entire surface area of a Gunblade or Shieldgun should be foam-covered.
- Combo-Weapons must follow all PaNNC rules for both types of weapon.
(All Shieldguns and Madus still count as Large shields, because all homemade shields are "Large")
(If using a Shieldgun or Madu: your other weapons are still limited to Pistol or Boffer)
(The blaster portion of a Shieldgun can only be a pistol)
(Striking-surfaces of Gunblades and Madus must have a minimum 3/4" of foam padding)
(Non-striking surfaces of Gunblades and Madus must have a minimum 3/8" of foam padding)
(The maximun size of Madus and Shieldguns is still limited to 1,152 square inches i.e. 8 square feet)
Cross-Gaming: Any Madu built to Amtgard's "Madu" specifications will pass inspection at PaNNC games.
Gunblade examples:
Gunbladed Buzzbee Ultimate Rapidblast
|
Gunbladed Maverick, as seen on YouTube...
|